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  1. PlayStation®Mobile Development Cookbook [Book]
  2. PlayStation (R)Mobile Development Cookbook
  3. Book Details
  4. Availability

PlayStation®Mobile Development Cookbook [Book]

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PlayStation (R)Mobile Development Cookbook

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I assume Azzouni consists that although laws resist sites, they work quite just have any works. Table of Contents Chapter 1: Deploying to PlayStation Mobile certified Android devices. Creating onscreen controls for devices without gamepads. Configuring an Android application to use onscreen controls.

Book Details

Performing Actions with GameEngine2D. Into the Third Dimension. Working with the Model Library. Using BasicProgram to perform texture and shader effects.

Availability

Embedding and retrieving a resource from the application assembly. Creating downloadable content DLC for your application. What You Will Learn Discover how to handle multiple sources of input to really help you create something unique Load and animate sprites within your own 2D game to get up and running quickly with the SDK Harness the power of the GameEngine 2D library to make your workflow easier Add engaging physics to your game projects with amazing ease Learn how to play a variety of sound effects and music and increase player immersion Create and navigate a 3D world, taking your visuals to the next level Use 3D models and shaders to make your projects look stunning Add multiplayer functionality for exciting competitive and cooperative gameplay.

Game Data Analysis - Tools and Methods. View our Cookie Policy. We understand your time is important. Uniquely amongst the major publishers, we seek to develop and publish the broadest range of learning and information products on each technology. Every Packt product delivers a specific learning pathway, broadly defined by the Series type. This structured approach enables you to select the pathway which best suits your knowledge level, learning style and task objectives. As a new user, these step-by-step tutorial guides will give you all the practical skills necessary to become competent and efficient.

Friendly, informal tutorials that provide a practical introduction using examples, activities, and challenges. See also Handling touch events Getting ready How to do it See also Using the motion sensors Getting ready How to do it See also Creating onscreen controls for devices without gamepads Getting ready How to do it… How it works See also Configuring an Android application to use onscreen controls Getting ready How to do it… How it works See also Creating scenes Getting ready How to do it Adding a grid See also Adding a sprite to a scene Getting ready How to do it See also Creating a sprite sheet Getting ready How to do it See also Using a sprite sheet in code Getting ready How to do it See also Manipulating a texture's pixels Getting ready How to do it See also Creating a 2D particle system Getting ready How to do it See also Using predefined actions Getting ready How to do it See also Transitioning between scenes Getting ready How to do it See also Simple collision detection Getting ready How to do it See also Playing background music Getting ready How to do it See also Playing sound effects Getting ready How to do it See also Switching between dynamic and kinematic Getting ready How to do it See also Creating a physics!

See also Applying force and picking a physics scene object Getting ready How to do it